Vladimir Ianuskin

Hi, I’m a game programmer with over a year of industry experience building gameplay systems and server logic for shipped and in-development titles.

Programming Languages:

C#
C++
Java
SQL
PHP
GLSL
HLSL

Engines/APIs:

Unity
Unreal Engine
Vulkan
OpenGL
WebGL
SDL

Programming Skills:

Gameplay
Networking
Optimization
UI
Systems Architecture
Database Management
AllUnityUnrealVulkanOpenGLSDL

Runtime Mesh Manipulations

1

1 Week

Unity

  • Voxel chunk generation
  • Intersection detection
  • Runtime mesh vertices deformation

Virtual Production

3

1 Month

Unreal

  • Unreal Engine sequencer
  • High resolution assets

Mouse Constraints

1

3 Months

OpenGL

  • Collision shapes with vertices and normals
  • Ray generation with mouse clicks
  • Intersection calculations
  • Constrained movement

OpenGL Graphics

1

3 Months

OpenGL

  • Reflection and refraction shaders
  • Camera rotation using mouse
  • Phong vertex and fragment shaders with multiple light sources
  • Mesh texturing

OpenGL Physics

1

3 Months

OpenGL

  • Torque and rotational inertia
  • Underwater buoyancy
  • Circle to circle collision

SDL Physics

1

3 Months

SDL

  • Gravity force simulation
  • Circle to circle collision
  • Mouse click and drag interactions
Website Credits