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Humber College · Multiplayer arena shooter

Equinox

Network Programmer

A third-person capture-the-flag game built around fast movement and physics-based ball combat.

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My contribution

I worked on the networking team for this student project at Humber College. I implemented health and match-timer replication, worked on networked ball actors, fire effects, and player name tags, and fixed HUD lifecycle and host/client exit issues. My work connected C++ gameplay state with Blueprint events and widgets.

Technology
Unreal Engine 4.27 · C++ · Blueprints
Platform
Windows PC · Online multiplayer

Equinox · Unreal Engine & C++

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